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Old Jun 14, 2008, 02:33 PM // 14:33   #1
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Default Is this a good healing build?

[Healing Build;OwYT043A553tRubTfkxHJu+OBA]

An officer in my guild had this on Tahlkora, and I was considering trying it out myself, any room for improvement though? or is it just now a good build, or what?
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Old Jun 14, 2008, 02:36 PM // 14:36   #2
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Lose the res, put in a condition removal.

I would also get rid of Ethereal Light and put in Patient Spirit, as it has good synergy with Dwayna's Kiss and is a strong heal anyway. Yeah, even on heroes.
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Old Jun 14, 2008, 03:40 PM // 15:40   #3
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Take out GoLE, take out Renew Life, put in [Patient Spirit] and [Dismiss Condition]

Sig of Rejuv~ Should be all the e-management you need, especially since you shouldn't be over-healing.
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Old Jun 14, 2008, 03:49 PM // 15:49   #4
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You do understand taking out GoLE, the best secondary energy management skill in the game which is also helping out squeezing your Heal Party's out is extremely stupid?

Hero or human, it's still stupid.
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Old Jun 14, 2008, 03:53 PM // 15:53   #5
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Tyla has it right, take out the rez, a monk shouldn't need a rez as their purpose is to heal not rez. Also taking out GoLE would not be good, you need to use that in conjunction with Heal Party. Keep GoLE and do what Tyla said.
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Old Jun 14, 2008, 03:59 PM // 15:59   #6
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unless your using sig. of rejuv as extra energy management you should take it out. im almost certain sig. is not affected by HB soo it still heals for the normal amt and still take 1 sec cast. i guess you could put in dismiss for that. but id keep the rez. but maybe change it for res chant. its less energy stressful. otherwise as a HEALING build only its a pretty stand HB build. just make sure you have another HB monk or a prot monk to go with that if your doing tough areas.
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Old Jun 14, 2008, 05:02 PM // 17:02   #7
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Quote:
Originally Posted by Spike Stritter
unless your using sig. of rejuv as extra energy management you should take it out. im almost certain sig. is not affected by HB soo it still heals for the normal amt and still take 1 sec cast. i guess you could put in dismiss for that. but id keep the rez. but maybe change it for res chant. its less energy stressful. otherwise as a HEALING build only its a pretty stand HB build. just make sure you have another HB monk or a prot monk to go with that if your doing tough areas.

remember this is for a hero. if it were a human i would agree because a human knows to use GoLE before HP. heroes don't. they will use GoLE on recharge then use DKiss and Cure Hex. i think an extra 0E heal is useful on a hero even if you have GoLE in there too. you're right about it not being affected by HB though.
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Old Jun 14, 2008, 05:51 PM // 17:51   #8
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Quote:
Originally Posted by Tyla
You do understand taking out GoLE, the best secondary energy management skill in the game which is also helping out squeezing your Heal Party's out is extremely stupid?

Hero or human, it's still stupid.

WHAT!?!?! there is no such thing as the best. You forget channeling for e manage is great. Don't spam heal party and sig of rejuv will be enough.
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Old Jun 14, 2008, 06:44 PM // 18:44   #9
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Quote:
Originally Posted by Songbringer
WHAT!?!?! there is no such thing as the best.
incorrect. there sholdnt be a best. unfortunately, a net fails.
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Old Jun 14, 2008, 08:34 PM // 20:34   #10
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Quote:
Originally Posted by Songbringer
WHAT!?!?! there is no such thing as the best. You forget channeling for e manage is great. Don't spam heal party and sig of rejuv will be enough.
You forgot Channeling sucks at Hero AI, and this is Hero/AI forums. So GoLE IS needed.
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Old Jun 14, 2008, 08:44 PM // 20:44   #11
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Why would you have a straight up healer?
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Old Jun 15, 2008, 02:10 PM // 14:10   #12
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Quote:
Originally Posted by mrmango
Why would you have a straight up healer?
because people are retarded. well, heroes kinda suck at prot. but theres no reason to skip out on aegis or guardian and soa
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Old Jun 15, 2008, 02:35 PM // 14:35   #13
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Quote:
Originally Posted by -Lotus-
because people are retarded. well, heroes kinda suck at prot. but theres no reason to skip out on aegis or guardian and soa
Less Guardian, More shielding hands!

Guardian is not bad, but ther is less to mess up with Shielding Hands.
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Old Jun 15, 2008, 02:50 PM // 14:50   #14
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Quote:
Originally Posted by ALF71BE
You forgot Channeling sucks at Hero AI, and this is Hero/AI forums. So GoLE IS needed.
Bind the key :P
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Old Jun 15, 2008, 06:15 PM // 18:15   #15
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Quote:
Originally Posted by zwei2stein
Less Guardian, More shielding hands!

Guardian is not bad, but ther is less to mess up with Shielding Hands.
SoA > shielding hands in pve. the hits add up quickly
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Old Jun 15, 2008, 07:48 PM // 19:48   #16
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Quote:
Originally Posted by -Lotus-
SoA > shielding hands in pve. the hits add up quickly
Only after 5 to 7 hits within 3 to 6s.
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Old Jun 15, 2008, 08:00 PM // 20:00   #17
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I always keep my resses in never know when a Monk could be the last one standing this ok if there are res shrines around.I do keep them disabled though so they won't use them at will.

This really did happen to me in The Gates of Madness mission if I didn't have rebirth we would of had to restart and we got the masters on it.
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Old Jun 15, 2008, 09:48 PM // 21:48   #18
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Quote:
Originally Posted by Age
I always keep my resses in never know when a Monk could be the last one standing this ok if there are res shrines around.I do keep them disabled though so they won't use them at will.

This really did happen to me in The Gates of Madness mission if I didn't have rebirth we would of had to restart and we got the masters on it.
If your party is being rezzed by a monk as the last one standing, chances are you'll die right when you are rezzed, and DP adds up quickly.

Besides, Paragons are better at bringing your party back from the brink of death.
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Old Jun 15, 2008, 10:01 PM // 22:01   #19
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If you want a pure healing build, a ritualist or a N/rt (maybe E/Mo healer? haven't tried any of those yet.) is almost always better, monks only come ahead using prot and you aren't using prot. Also, henchies are far closer to hero healers then the other henchies are to their respective professions, so if H/H'ing its usually better to make your heroes have damage or a damage/heal hybrid rather then full heal, as henchies are adequate for that.

Now, back ontopic, resses on monks = bad, making your defence worse makes you die more in the first place, put death pact signet on midliner at most and put a res sig on 2 other characters.

[Glyph of Lesser Energy] is kind of a waste unless the hero is using it on heal party, and even then its not being used to its full potential unless you are using it on two 10e+ spells. Monk heroes are excellent at using [Power Drain] and [Leech Signet].
GoLE on 2 5 energy skills = only 5 energy saved. yawn.
GoLE on 1 5 energy and 1 15 energy skill = 10 energy saved. decent.
GoLE on 2 10 energy skills = 15 energy saved. Great. Oh wait, this will never happen, you only have 1 10 energy spell so the best you will get is the 2nd case.

Power Drain and/or Leech signet @ a decent spec (take a small amount out of divine) will always beat the first two cases, and power drain will recharge fast enough (20s) to beat the 3rd case on energy gain over time. Also they interrupt, granted it isn't going to be the best on a random target but it is a small bonus.
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Old Jun 15, 2008, 10:05 PM // 22:05   #20
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Midliners in general, Axel.
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